If they are not hit enough to be made to stumble within this time-frame, the Gatling unit will begin to fire at the player - who has roughly half a second to get to cover and heal, lest be killed. Once a shield goes down at any time, the Gatling unit will be expose for a second or two. While Hans has the luxury of choice, he does not have all the safety Artyom did. Unlike Artyom, however, sniping is a much more viable option for Hans, as the Hellbreath is just as accurate and powerful as a Preved the player may or may not have retained possession of. Like Artyom, Hans has the ability to concentrate fire on the shield unit, and then take out the gatling soldier. Once again, similar to as Artyom must do at the end of his campaign, the Red Army attacks with a unit of shielded soldiers protecting a single Gatling unit. Avoid engaging multiple snipers at once can also help, but it's very hard to do as well. If the player is having trouble with the snipers, this section is the most merciful of all the others in that the back of the area where Hans finds himself is moderately safe for players to take a moment, crouch, and reload or heal in. Unlike the snipers Artyom faced using red laser, the red snipers uses Valve equipped with green laser sight, and can kill Hans in 2 to 3 hits, so use extreme caution while facing multiple of them. Snipers are best located by the distinctive green laser-sight entering view, which though having the habit of blinding the player when scoped, can readily alert the player when they are in danger. Roughly four or five can be found between the railing to the left, down the bridge, or on the other bridge to the right - so players are advised to have the utmost caution. One-by-one, Hans must engage the Red Army snipers, all the while remaining wary of the others in the area. Remember to charge the weapon before use. This weapon is armed not only with powerful electro-charged ball bearings that have to potential to be instant-kills, but an equally powerful scope with impressive magnification. Moving over to the ammo box, Hans will automatically arm himself with his second weapon: the Hellbreath. Hans starts the second wave by having Diesel declare snipers are in the area. Action will begin right after the tram arrives, so there is only a little time to prepare. Players should make note of the ammo box to their left, and that it contains an infinite number of medkits, especially since Hans only begins the level with one - he will undoubtedly need more than that. The level can be easily split up into sections dependent on the weapon and enemy encounter Hans faces. As a heavy weapons specialist of the Fourth Reich, Hans is particularly well-equipped for this task. It is the player's job to slaughter as many opposing soldiers as they can, by any means they can. Taking control of the Reich shock trooper Hans, accompanied by Hook and Diesel, Heavy Squad puts the player back at the Frontline between the Reich and the Red Army sometime before or during the Battle for D6.
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